Ghost appearing type Hell's Princess
HOW TO PLAY
- Type help.
Ghost appearing type Hell's Princess is a puzzle-mystery game inspired by Type Help by William Rous.
Investigate the files on an old computer.
Inside, you'll find records of the deaths of certain women. What happened to them?
Delve through deeper layers of mystery as you piece together the puzzle while enduring an awful difficulty curve.
And remember... THERE ARE A TON OF GHOSTS!
"Help! I accidentally set my language to Japanese!"
-> Just refresh the page in your browser.
"I give up!"
-> Here are some step-by-step hint.
あそびかた
help
とタイプする。
『幽霊がでるタイプのヘルズプリンセス』は、Type Help by William Rous にインスパイアされたパズルミステリーゲームです。
古いコンピューターのファイルを調査せよ。
ファイルには、ある女性たちの死の記録が眠っている。彼女らになにが起きたのか?
目を覆いたくなるほどひどい難易度曲線のパズルに耐えながら、謎を解き明かせ。
そして忘れるな……そこには幽霊が超いる!
「助けて!間違って言語を英語にしちゃった!」
→ ブラウザのページをリロードしてね。
「謎が解けない!」
Updated | 15 days ago |
Published | 23 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | KITTYPOOL |
Genre | Puzzle |
Tags | Mystery, Singleplayer, Text based |
Development log
- Added to the guide page.15 days ago
- Stupid bug fixed, Yes, I'm an idiot.22 days ago
- Update and Guide22 days ago
- Update(Spoiler)23 days ago
Comments
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日本語で遊びました!おっっっもしろかったです。『Type help』のようなゲームをもっと遊びたい!と思っていたのでとても嬉しかったです。”ファイルを分ける”というニュアンスが上手く受け取れず、03を探すところだけ少し詰まりましたが、それ以降は接頭語のヒントが散りばめられていてスムーズに楽しく遊ぶことができました。楽しいゲームをありがとうございました。
I'm stuck at a puzzle, could you help?
Don't click to avoid spoilers!
I'm at the part where the 02 Living room recording is split up. I know I need to put the word 'Shochu' somewhere. But everything I try doesn't seem to work.
I've created a step-by-step guide with hints, so be sure to check it out!
https://kitty-pool.com/ghosttypehelp/guide_en.html
That's so smart! Thanks for the help.
If you ever make another game like this it might be a cool idea to put these hints inside the game? I'm not sure if that's possible, but it could maybe check where you are in the story and give you hints based of that. Although I have no idea how you would implement that.
That is true.
Anyone making a TypeHelp-like game from now on should definitely do that!